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Deep RL for StarCraft II

Published:

An introduction of our work in Deecamp2018 which achieved StarCraft AI with Deep Reinforcement Learning.

In this work we first use reward shaping for StarCraft Minigame-CollectMineralShards and we gain higher scores than previous benchmark.[Demo-Video][Code]

Then we use hierarchical learning for StarCraft Minigame–BuildMarines and we gain higher scores than previous benchmark.[Demo-Video][[Code]]

[Slide]

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